I was pretty excited after reading about this Kickstarter project I saw a while back, where this gentleman was demonstrating some clever use of a controller to use one's natural hand movements to wield a sword. But what gave me pause was the fact that he called that revolutionary, which it sure wasn't. ![]() Nope, the actual game that invented free wielding of swords (granted, via mouse controls) was this game here. So in Die by the Sword you control a swordfighter, whose sword moves emulate those you make via mouse. That means that you cut and slash by longitudinally moving your sword, and you parry by bringing the sword to a position where it doesn't allow the opponent's sword to get to you. Granted, that sounds easy, but in the game things can get a bit messy.
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